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Chime Sharp Download Setup Exe

Updated: Mar 9, 2020





















































About This Game Chime was a much-loved music puzzle game on Xbox Live Arcade, PC and PS3. What happens if you file away the rusty edges? New music + new modes + new visuals = CHIME SHARP. Place pieces, paint the board, make music. Chime Sharp is an sequel to 2009's Chime, a music puzzle game with an addictive, ambient heartbeat. You tessellate shapes to cover a grid, while a beatline reads those shapes as notes. As you cover the board the music builds to a beautiful crescendo of your own design. The only way to discover Chime is to play it, but if you want a glimpse, consider what it might feel like to cross Tetris, a music sequencer and a hypnotic dream about your favourite pop song. Chime Sharp takes Chime's classic dynamic and updates it for 2015. The core rules are the same but the aesthetic is clean and modern and the game's soundtrack has been completely refreshed. With fifteen new levels, experimental modes, new-era connectivity and sharper ways to play, Chime's finally back -- and it wants to be your new favourite mixtape. b4d347fde0 Title: Chime SharpGenre: CasualDeveloper:Ste Curran, TwistplayPublisher:Chilled MouseRelease Date: 19 Jul, 2016 Chime Sharp Download Setup Exe chime sharp ps4 trophies. chime sharp roadmap. chime sharp ps4. chime sharp test. chime sharp game. chime sharp perfect quad. chime sharp download. chime sharp metacritic. chime sharp multiplayer. chime sharp trophäen. chime sharp. chime sharp tracklist. chime sharp guide. chime sharp ost. chime sharp trophy guide. chime sharp extras. chime sharp review. chime sharp gameplay. chime sharp trophy guide and roadmap. chime sharp steam. chime sharp songs. chime sharp tips. chime sharp strike mode. chime sharp switch. chime sharp ps4 review. chime sharp leitfaden. chime sharp soundtrack Meh. After really enjoying Chime, this game is just more of the same but with different songs. Unfortunately, very few of the songs are all that unique or interesting to me.. This is good but the original Chime is better. Better soundtrack, play feel and options. Chime was essentially a perfect puzzle game, and now there's MORE chime! So \u2665\u2665\u2665\u2665ing buy it right now okAlso it has a Kavinsky song. More content, balance changes, slightly tighter timer, more modes, the importance of making perfect quads. This is an improvement over the first Chime which was very fun and relaxing to play.. Updated Review:This game would be another "meh" review if I could. It's good and all, but it doesn't really excel above what the original Chime did. In fact, the main draw (the music) is actually worse in my opinion, though I haven't seen everything the game has to offer (maybe).The original Chime wasn't very colorful, but that was fine. I liked the understated aesthetic. The new Chime has brighter colors and honestly I find it far harder to look at than the original. So that's one mark against this game. There are two other themes that offer alternatives: color blind mode which is more muted but still kinda ugly on the colors, and BWR which is just Black white and red... that's a bit TOO understated. Make the backgrounds darker and that'd be a good move in my opinion.The original Chime had some really good music in it, stuff you'd find yourself thinking about or humming later. This game? So far there's nothing really great. Only one song even sounded like something I'd want to listen to later and that 's the song by Chipzel. The gameplay is mostly unchanged from Chime, so if you liked Chime's gameplay you'll like this one too, though Chime Sharp has some extra game modes to unlock. I've managed to unlock the "Sharp" mode in the 2nd level and it's a bit more challenging than the standard game. In Sharp mode, you don't have to worry about a timer counting down. Instead you have a set number of lives and every time a stray block gets removed from the board you lose a life. If you play like you do in normal mode, you'll die pretty quickly. Instead Sharp mode rewards players who take the time to think out the best places to set the pieces. Also if you have lost any lives, apparently you replenish them by making perfect quads (which is not easy on some levels)I've heard all but 5 songs in the game so far and I still stand by the comment about the music. Most of the music is kinda lame, or maybe it takes quite a while to build up... Either way the only song that I liked was Chipzel's "Psychonaut" and even that takes a while to build up The BEST addition is the little bar graph at the bottom showing you how much more you have to go to get your next time bonus. If you fail to get the amount of space cleared when the timer runs down, the game is over and your score is presented. If you DO make it though, the game gives you a new timer and you keep going. I actually forget how the original Chime handled it, but I like the graph better anyway. Things I liked: The Bar graph showing how much more space you needed to claim to get your next time bonus It's still chime (with some extras) It worked well with 4K resolutions (I don't even think the original chime had many options for graphics) They updated the scoring so you get bonus points for making a "perfect quad" which leaves no dangly bits behind when it vanishesThings I didn't really care too much for: Most of the music I heard wasn't that great. Absolutely none of it really stood out and only one song that I can't even remember the name of would deserve to be in the original Chime I'm not a fan of the color scheme. I wouldn't care if it was an option but I didn't see a "classic chime" color scheme option. If I find one though I'll edit this out. I feel like some levels had too few shapes to make the game interesting. Ultimately it's still got most of what made Chime fun to play, and maybe you'll like the music better than I did. For me, the best level of Chime was "For Silence" by Paul Hartnoll of Orbital. If there had been one song in this game that hit that level of good to me, I would be far more enthusiastic about this game.. I love music games! Chime was one of the first Steam games I ever played, and I'm so glad to see that it's finally gotten a sequel!If you've never played Chime before, it's not a rhythm game, but an action-puzzle game with a heavy emphasis on music. The idea for the original Chime was conceived one day when the creator was messing around in FL Studio (or some similar tracking software) and thought of making a game based on re-arranging the blocks on a sample track as the loop was playing live. In fact, the game board of Chime heavily resembles an old version of FL Studio in its visual design, complete with the scrubber-line looping in the background.You're given a grid and a time limit. You will need to place pentominoes (tetris blocks, but with 5 squares instead of 4) to form rectangles (or \u201cquads\u201d as the game calls them). Once a rectangle is formed, it will be destroyed sometime later when the scrubber-line hits it, turning the grid cells underneath them a different color and counting them as \u201ccovered\u201d. For every 10% of the board you successfully cover, the song progresses to the next loop and you get additional time added to the clock. Mechanically, the songs differ in which kinds of pentominoes appear, and the overall shape of the game grid.But be careful: when a rectangle is formed, it might chop some pieces of your pentominoes apart, leaving behind \u201cshards\u201d. If the scrubber-line passes over a shard too many times, all of the shards on the entire board will disappear and you will lose your score multiplier. Playing skillfully requires quickly covering the board while minimizing the shards left behind, and babysitting any shards to keep them from decaying. Despite the simplicity of the game mechanics, the skills required to succeed at this game are surprisingly unintuitive! Being good at Tetris-likes won\u2019t guarantee that you\u2019ll be any good at Chime, and it\u2019s going to take you some practice to climb the skill curve. And that\u2019s not a bad thing! The gameplay is very innovative and really works, and I\u2019ve always appreciated it, even when I\u2019ve been terrible at it.If you\u2019ve played the old Chime, there are some new additions here: Where the old Chime had only 6 songs, Chime Sharp has over 12. The game board is now rendered in isometric 3D! If you don\u2019t like it, you can switch the camera to \u201cclassic\u201d to make things look like the old Chime. There are several new game modes focusing on different combinations of speed and skillful planning. A new game mechanic where making a \u201cperfect quad\u201d -- a rectangle which leaves behind no shards -- will award additional points, as well as other rewards in certain game modes. In what is simultaneously my favorite and least favorite change, the progression system has been overhauled, as explained below\u2026In the old Chime, attaining 100% coverage on a board would make the whole board reset while letting you keep your remaining time on the clock. You could conceivably keep playing a board forever (or at least a very long time) as long as you made fast coverage and kept getting those time bonuses. Chime Sharp changes this completely, adding some intense pressure for perfectionists: when you attain 90% coverage on a board, the timer will freeze, the scrubber will take two additional victory laps through the board, and then the song will end \u2013 meaning, you only have those final two victory laps to cover the last 10% of the board! If you want that 100%, it requires some quick thinking and careful planning, as it\u2019s very easy to drop the ball at the end of a great run and fail to get that final bit of coverage. (Also, once the song ends, the board will reset, but it will be a slightly harder version of the same board with more corners and obstacles. If you beat the 5th version of the board, your session\u2019s done and you\u2019re stuck with your score.)On one hand, it\u2019s a brilliant change that fixes the problem of the old Chime requiring huge marathons of play to get a high score (and feeling pointless after a while). On the other hand, the game\u2019s really tough now! Some of the achievements, such as the one for getting 500% coverage in a single session, take some serious skill and persistence! For achievement hunters, Chime is no longer a relaxing ordeal \u2013 you\u2019ve really gotta git gud!As for my criticisms: the biggest one, probably, is that the tracklist is rather terrible, or at the very least, not memorable. The original Chime had 6 very distinctive, memorable tracks which felt professional-quality and covered a small range of different genres. In Chime Sharp, the tracklist feels scraped from soundcloud composers, with an overrepresentation of chiptune, chip-step, indie-wave, chip-wave, indie-step, and\u2026 well, basically just a whole lot of abrasive electronica. (On the other hand, it has Psychonaut by Chipzel, which is far-and-away my favorite song in the game, and I almost wouldn\u2019t mind if it were the only song in the game, I love it that much.) But hey, maybe you\u2019ll like the music; your mileage may vary.My other main problem with this game is the color scheme. Like the original game, each song has its own color palette. But whereas the original Chime used very dark and high-contrast colors, some of the new color choices are rather awful (even if you turn on colorblind mode)! In some songs, the game board becomes an utter visual mess where it\u2019s impossible to tell pentominoes from completed quads from decaying shards from covered spaces, at least without a major headache. Again, your mileage may vary, and I only found it a problem on a handful of the tracks \u2013 some of them looked just fine.As a small note, while the game has Steam Cloud enabled, it doesn't seem to work, and your game progress won't sync between computers.Overall, Chime Sharp is mostly the same game as before, with more levels and a handful of good improvements, and a refreshing difficulty spike. If you loved the original Chime, you\u2019ll probably love this game. If you hate this game, it\u2019ll be because you hate the new music, and that\u2019s perfectly acceptable \u2013 if you\u2019re not the kind of person who easily acquires new tastes, you might want to give the soundtrack a listen before deciding to invest in this. As for me, I\u2019ll give it 8 \/ 10, which would have been the same score I\u2019d have given the original Chime, had I reviewed it.Achievement hunters: I\u2019d estimate this will take 20-25 hours. Some of the achievements are very tricky and require getting really good at the game.. This is good but the original Chime is better. Better soundtrack, play feel and options. The original Chime is a relaxing puzzler with an interactive music experience. Each song provides a different experience, and the variety that the music provides is a big reason why Chime is so enjoyable.Chime Sharp provides the same type of gameplay with 15 new songs to play, but for no good reason at all the developer has decided to lock 10 of the songs behind a challenge wall. Rather than let you experience all of the songs while you practice and learn to get better at the puzzles, you are stuck repeating the same 5 songs over and over again while you try to prove to the game that you are worthy of moving on to a new song. If you are not particularly great at puzzle games, you could be locked out of 2\/3 of the songs indefinitely.I am writing this review after the developer has patched the game to make it easier, but the unnecessary blockade still exists and it still may be an impassable wall for some people. Even if you are reasonably good at puzzle games, you might simply not feel inclined to push for that magic unlock number on every song. You will undoubtedly find some songs more enjoyable than others, but the game does not give you a choice and requires you play every song thoroughly before you can advance to new ones. It's not even clear to me what the requirement is to unlock songs; they say 60% coverage in "standard mode" but I have done this and I still only have access to the first 5 songs, so it's either bugged or it's something harder than that.So on top of this unnecessary skill wall there may be some bugs. And in my opinion the music in Chime Sharp is not as good as the music in the original Chime (at least the music that I could access). I believe fans of Chime will find this sequel disappointing.. I don't know how they can mess up such a simple formula. I've been playing Chime for years but, this latest iteration is awful. They fancied up the graphics a bit, at the expense of making some things harder to see on the screen... I guess you could argue that this increases the challenge but, it diminishes Chime's identity as a simple, clean puzzle game.A lot of Chime fans love the music aspect.. I actually prefer to turn the music off and play with my own soundtrack. But, Sharp won't allow you to do that. There is no way to adjust the music or sound effect levels like you could in the other versions of Chime. And for those who do enjoy the in-game music will probably be out of luck too. I think the music is horrible. Of course, that is subejective but, even if you like the tunes, I don't think anyome would say that the tracks go along with what is happening on-screen in any way.I played it when it was in early access, and was not impressed but, I assumed the release version would be much more polished. It still seems like an unfinished game. They could have released the original game with new music, and some new maps and had another niche success. But, intead they tried to overthink it, and ruined the game. If you love Chime, don't waste your time with this thing. If you haven't played Chime, go buy the original instead.It's a music based game with no way to adjust any aspect of the audio. Nuff' said. Not recommended.

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